<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stableGarage.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="6" filename="$data/maps/textures/shared/dirtGeneric_diffuse.dds"/>
    <File fileId="23" filename="$data/maps/textures/shared/snow_diffuse.dds"/>
    <File fileId="24" filename="$data/maps/textures/shared/snow_normal.dds"/>
    <File fileId="8" filename="$data/maps/textures/shared/snow_specular.png"/>
    <File fileId="15" filename="$data/maps/textures/shared/windowsGlass_diffuse.dds"/>
    <File fileId="16" filename="$data/maps/textures/shared/windowsGlass_normal.dds"/>
    <File fileId="17" filename="$data/maps/textures/shared/windowsGlass_specular.dds"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="31" filename="$data/shaders/glowShader.xml"/>
    <File fileId="25" filename="$data/shaders/snowHeapShader.xml"/>
    <File fileId="32" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch_diffuse.png"/>
    <File fileId="33" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch_normal.png"/>
    <File fileId="34" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch_specular.png"/>
    <File fileId="18" filename="$data/shared/assets/lights/terraLed/light150W_diffuse.png"/>
    <File fileId="19" filename="$data/shared/assets/lights/terraLed/light150W_normal.png"/>
    <File fileId="20" filename="$data/shared/assets/lights/terraLed/light150W_specular.png"/>
    <File fileId="28" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="29" filename="$data/shared/default_normal.png"/>
    <File fileId="30" filename="$data/shared/window02_specular.dds"/>
    <File fileId="13" filename="textures/defaultPlastic03_specular.dds"/>
    <File fileId="1" filename="textures/garage_diffuse.png"/>
    <File fileId="2" filename="textures/garage_normal.dds"/>
    <File fileId="3" filename="textures/garage_specular.dds"/>
    <File fileId="11" filename="textures/roofStableGarage_diffuse.png"/>
    <File fileId="12" filename="textures/roofStableGarage_normal.dds"/>
    <File fileId="14" filename="textures/roofStableGarage_specular.dds"/>
    <File fileId="5" filename="textures/stableGarage_mask.dds"/>
  </Files>


  <Materials>
    <Material name="gray_mat" materialId="1600" diffuseColor="0.584314 0.584314 0.584314 1">
    </Material>
    <Material name="light150W_mat" materialId="1601">
      <Texture fileId="18"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
    </Material>
    <Material name="luzCase1_mat" materialId="1602" customShaderId="31" customShaderVariation="additive_colorScale">
      <Texture fileId="28"/>
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="lightControl" value="3"/>
      <CustomParameter name="colorScale" value="1 0.8 0.7"/>
    </Material>
    <Material name="powerSwitch_mat" materialId="1603">
      <Texture fileId="32"/>
      <Normalmap fileId="33"/>
      <Glossmap fileId="34"/>
    </Material>
    <Material name="roofStableGarage_mat" materialId="1604" customShaderId="4" customShaderVariation="customParallax">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mDirtDiffuse" fileId="6"/>
      <Custommap name="mParallaxMap" fileId="14"/>
      <CustomParameter name="dirtMossMix" value="0.8 0.5"/>
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    <Material name="snow_mat" materialId="1605" customShaderId="25">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="snow_mat" materialId="1606" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="stableGarage_mat" materialId="1607" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mDirtDiffuse" fileId="6"/>
      <CustomParameter name="dirtMossMix" value="0.8 1"/>
    </Material>
    <Material name="townLampsAlpha_mat" materialId="1608" alphaBlending="true">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="1609" diffuseColor="0 0 0 1" specularColor="1 1 0.45098">
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  <Shapes externalShapesFile="stableGarage.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="indoorAreas" nodeId="1656">
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          <TransformGroup name="testAreaEnd01" translation="46 12 32" nodeId="1668"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals" nodeId="1669">
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              <Shape name="gateB1" shapeId="35" clipDistance="800" nodeId="1831" castsShadows="true" receiveShadows="true" materialIds="1607">
                <Shape name="colGateB1" shapeId="36" visibility="false" kinematic="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="1832" castsShadows="true" receiveShadows="true" materialIds="1606"/>
                <Shape name="glassGateB1" shapeId="37" clipDistance="600" nodeId="1833" castsShadows="true" receiveShadows="true" materialIds="1608"/>
              </Shape>
              <Shape name="colGateB2" shapeId="38" visibility="false" kinematic="true" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="1834" castsShadows="true" receiveShadows="true" materialIds="1606"/>
              <Shape name="glassGateB2" shapeId="39" clipDistance="600" nodeId="1835" castsShadows="true" receiveShadows="true" materialIds="1608"/>
            </Shape>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="props" nodeId="1836"/>
      </TransformGroup>
      <TransformGroup name="collisions" nodeId="1837">
        <Shape name="tipCollision" shapeId="40" static="true" collisionFilterGroup="0x8" collisionFilterMask="0x1" nodeId="1838" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1606"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1838">
      <Attribute name="collisionHeight" type="float" value="4"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
