<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="garageSolarPanels" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_shed</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store/store_woodShed.png</image>
        <price>50000</price>
        <dailyUpkeep>20</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        <vertexBufferMemoryUsage>218624</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>40960</indexBufferMemoryUsage>
        <textureMemoryUsage>4653056</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>woodShed.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="testAreaStart01" endNode="testAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </updateAreas>
    </ai>

    <animatedObjects>
        <animatedObject saveId="lightsGroup">
            <animation duration="0.1">
                <part node="lights">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true" />
                </part>
            </animation>
            <controls triggerNode="triggerLights" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnLight" negText="action_turnOffLight" />
            <sounds >
                <moving linkNode="lightsGroup" template="lizardFloodLight" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="levelAreaStart01"  node="0>0|0" />
        <i3dMapping id="levelAreaWidth01"  node="0>0|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>0|0|1" />

        <i3dMapping id="indoorAreaStart01"  node="0>1|0" />
        <i3dMapping id="indoorAreaWidth01"  node="0>1|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>1|0|1" />

        <i3dMapping id="testAreaStart01" node="0>2|0" />
        <i3dMapping id="testAreaEnd01"   node="0>2|0|0" />

        <i3dMapping id="lightsGroup"   node="0>3|1" />
        <i3dMapping id="triggerLights" node="0>3|1|0" />
        <i3dMapping id="lights"        node="0>3|1|1" />
    </i3dMappings>
</placeable>
