<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="roller" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">

    <storeData>
        <name>PowerRoll 1230 HD</name>
        <specs>
            <neededPower>140</neededPower>
            <workingWidth>12.3</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="600" filterSpecMax="700"/>
        </specs>
        <functions>
            <function>$l10n_function_grasslandCare</function>
        </functions>
        <image>textures/store_PowerRoll_1230_Grass.png</image>
        <price>35000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>DALBO</brand>
        <category>grasslandCare</category>
        <shopLoadingDelay initial="0.25"/>
        <shopTranslationOffset>0 0.135 0</shopTranslationOffset>
        <shopRotationOffset>7.738 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1434880</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>421888</indexBufferMemoryUsage>
        <textureMemoryUsage>2621440</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_roller</typeDesc>
        <filename>i3d/PowerRoll_1230.i3d</filename>
        <size width="3.5" length="7" height="2.55" lengthOffset="1"/>
        <speedLimit value="18" />
        <components>
            <component centerOfMass="0 0.5 -0.5" solverIterationCount="10" mass="5040" />
            <component solverIterationCount="10" mass="600" />
            <component solverIterationCount="10" mass="300" />
            <component solverIterationCount="10" mass="600" />
            <component solverIterationCount="10" mass="300" />
            <joint component1="1" component2="2" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="2" component2="3" node="leftOuterComponentJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="4" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="4" component2="5" node="rightOuterComponentJoint" rotLimit="0 0 0" transLimit="0 0 0" />

            <collisionPair component1="1" component2="3" enabled="false" />
            <collisionPair component1="1" component2="5" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW309/500_50R17.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.9" repr="wheelLeft"  forcePointRatio="0.3" initialCompression="25" suspTravel="0.1" spring="102" damper="50" frictionScale="1.4" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW309/500_50R17.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.9" repr="wheelRight" forcePointRatio="0.3" initialCompression="25" suspTravel="0.1" spring="102" damper="50" frictionScale="1.4" />
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="roll01Wheel01" width="0.4" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="60" damper="50" rotationDamping="0.003" brakeFactor="1" />
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="roll01Wheel02" width="0.4" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="60" damper="50" rotationDamping="0.003" brakeFactor="1" isSynchronized="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" repr="roll02Wheel01" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" isSynchronized="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.5" repr="roll02Wheel02" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" />
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.3" repr="roll03Wheel01" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.3" repr="roll03Wheel02" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" isSynchronized="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" repr="roll04Wheel01" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" isSynchronized="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.5" repr="roll04Wheel02" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" />
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.3" repr="roll05Wheel01" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.3" repr="roll05Wheel02" width="0.2" radius="0.3" forcePointRatio="0.5" initialCompression="40" suspTravel="0.1" spring="10" damper="50" rotationDamping="0.003" brakeFactor="0" frictionScale="0.5" isSynchronized="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT" hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/500_50R17.xml"/>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/500_50R17.xml"/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>DALBO_BLUE1</color0>
            <color1>SHARED_GREY1</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.25 0.25 0.25" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.25 0.25 0.25" />
        </hubs>
    </wheels>

    <powerConsumer forceNode="powerRoll1230_main_component1" maxForce="22" />

    <speedRotatingParts>
        <speedRotatingPart node="roll01" radius="0.3" wheelIndex="3" />
        <speedRotatingPart node="roll02" radius="0.3" wheelIndex="6" />
        <speedRotatingPart node="roll03" radius="0.3" wheelIndex="7" />
        <speedRotatingPart node="roll04" radius="0.3" wheelIndex="10" />
        <speedRotatingPart node="roll05" radius="0.3" wheelIndex="11" />
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.65" />
        </inputAttacherJoints>
        <brakeForce force="0.8"/>
        <support animationName="moveSupport" />
        <sounds>
            <active file="$data/sounds/tools/cultivator/generalRattle_01.wav" innerRadius="10" outerRadius="50" volumeScale="5" isLocalSound="true" pitchScale="0.9">
                <volume indoor="0.7" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.08" modifiedValue="0.25"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.01" modifiedValue="0.00"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.01" modifiedValue="0.00"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.08" modifiedValue="0.25"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="250" outdoor="20000" />
                <lowpassGain indoor="0.5" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn04_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electricIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn04"  length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="hydraulicIn04_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electricIn01"  length="1.5" diameter="0.016" straighteningFactor="0.5" >
            <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
         <sounds>
            <connect type="hydraulicIn"    template="hydraulicHosesAttach" volumeScale="1" pitchScale="1" linkNode="attacherJoint"/>
            <connect type="electric"       template="generalConnection"    volumeScale="1" pitchScale="1" linkNode="attacherJoint"/>

            <disconnect type="hydraulicIn" template="hydraulicHosesDetach" volumeScale="2" pitchScale="1" linkNode="attacherJoint"/>
            <disconnect type="electric"    template="generalConnection"    volumeScale="1" pitchScale="1" linkNode="attacherJoint"/>
        </sounds>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="Light_1"            filename="$data/shared/assets/lights/lizard/rearLight05_left.xml" />
        <sharedLight linkNode="Light_2"            filename="$data/shared/assets/lights/lizard/rearLight05_right.xml" />
        <sharedLight linkNode="sideMarker_04Left"  filename="$data/shared/assets/lights/lizard/sideMarker04_left.xml" />
        <sharedLight linkNode="sideMarker_04Right" filename="$data/shared/assets/lights/lizard/sideMarker04_right.xml" />
        <sharedLight linkNode="bigTriangle"        filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="redTriangle_1"      filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="redTriangle_2"      filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.1 0.2 0.2 0.2"/>
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.1"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="roller" functionName="processRollerArea" disableBackwards="false" requiresGroundContact="true" needsSetIsTurnedOn="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.01" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <roller onlyActiveWhenLowered="true" isGrassRoller="true">
        <sounds>
            <work template="meadowRollerWork" />
        </sounds>
    </roller>

    <workParticles>
        <particle>
            <node node="dustEmitterShape" refNodeIndex="1" particleType="SOIL_SMOKE" speedThreshold="1" emitCountScale="3"/>
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="1" turnOnFoldMinLimit="0" foldMiddleAnimTime="0.33333334">
                    <foldingPart animationName="folding" speedScale="0.4" />
                </foldingParts>
				<objectChange node="roll01_Liso" visibilityActive="true" />
				<objectChange node="roll02_Liso" visibilityActive="true" />
				<objectChange node="roll03_Liso" visibilityActive="true" />
				<objectChange node="roll04_Liso" visibilityActive="true" />
				<objectChange node="roll05_Liso" visibilityActive="true" />
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0.0" endTime="0.15" startTrans="0 0 0" endTrans="0 0 0.17" />
            <part node="supportArmPart" startTime="0.0" endTime="0.15" startTrans="0 0 -0.185" endTrans="0 0 0" />

            <sound template="clackVar4" startTime="0.1" direction="-1" volumeScale="0.9" pitchScale="1.5" linkNode="attacherJoint"/>
            <sound template="clackVar6" startTime="0.1" direction="-1" volumeScale="0.9" pitchScale="1.5" linkNode="attacherJoint"/>
        </animation>
        <animation name="folding">
            <part node="backArm" startTime="0" endTime="1.5" startRot="0 0 0" endRot="-99.5 0 0"/>
            <part componentJointIndex="1" startTime="0" endTime="0.1" startRotLimit="0 0 15" endRotLimit="0 0 0" />
            <part componentJointIndex="2" startTime="0" endTime="0.1" startRotLimit="0 0 15" endRotLimit="0 0 0" startTransLimit="0 0.2 0" endTransLimit="0 0 0"/>
            <part componentJointIndex="3" startTime="0" endTime="0.1" startRotLimit="0 0 15" endRotLimit="0 0 0" />
            <part componentJointIndex="4" startTime="0" endTime="0.1" startRotLimit="0 0 15" endRotLimit="0 0 0" startTransLimit="0 0.2 0" endTransLimit="0 0 0"/>
            <part node="leftOuterComponentJoint" startTime="1.5" endTime="2.8" startRot="0 0 0" endRot="0 0 160" />
            <part node="leftOuterComponentJointRot" startTime="1.5" endTime="2.8" startRot="0 0 0" endRot="0 0 -150" />
            <part node="leftOuterArmRefFrame" startTime="1.5" endTime="3" startRot="35 0 0" endRot="90 0 0" />
            <part node="rightOuterArmPartRefFrame" startTime="1.5" endTime="3" startRot="0 -90 0" endRot="-120 -90 0" />
            <part node="leftArmJoint" startTime="3" endTime="4.3" startRot="0 0 0" endRot="0 0 -96.2" />

            <part node="rightOuterComponentJoint" startTime="1.7" endTime="3" startRot="0 0 0" endRot="0 0 -160" />
            <part node="rightOuterComponentJointRot" startTime="1.7" endTime="3" startRot="0 0 0" endRot="0 0 150" />
            <part node="rightOuterArmRefFrame" startTime="1.5" endTime="3" startRot="35 0 0" endRot="90 0 0" />
            <part node="leftOuterArmPartRefFrame" startTime="1.5" endTime="3" startRot="0 90 0" endRot="-120 90 0" />
            <part node="rightArmJoint" startTime="3.2" endTime="4.5" startRot="0 0 0" endRot="0 0 96.2" />

            <sound file="sounds/hydraulicToneLoop.wav"    startTime="3.2"  endTime="4.49" volumeScale="1.2" pitchScale="0.9" />
            <sound file="sounds/hydraulicToneLoop.wav"    startTime="3"    endTime="4.3"  volumeScale="1.2" pitchScale="0.7" />
            <sound file="sounds/hydraulic_loop_01.wav" startTime="1.51" endTime="2.8"  volumeScale="1.2" pitchScale="0.7" />
            <sound file="sounds/hydraulic_loop_01.wav" startTime="1.7"  endTime="3"    volumeScale="1.2" pitchScale="0.5" />
            <sound file="sounds/hydraulicToneLoop.wav"    startTime="0.01"  endTime="1.49" volumeScale="1.2" pitchScale="0.6" />
            <sound template="foldStartMed02"        startTime="4.49" direction="-1" volumeScale="0.9" pitchScale="0.5" />
            <sound template="clackVar6"             startTime="4.49" direction="-1" volumeScale="0.9" pitchScale="0.7" />
            <sound file="sounds/foldStartSmVar02.wav"         startTime="4.3"  direction="-1" volumeScale="0.9" pitchScale="0.5" />
            <sound template="clackVar1"             startTime="4.3"  direction="-1" volumeScale="0.9" pitchScale="0.5" />
            <sound template="clackVar6"             startTime="3.2"  direction="-1" volumeScale="0.7" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="3.2"  direction="-1" volumeScale="1.7" pitchScale="0.8" />
            <sound template="clackVar5"             startTime="3"    direction="-1" volumeScale="1.1" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="3"    direction="-1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="2.8"  direction="-1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="1.7"  direction="-1" volumeScale="0.9" pitchScale="0.7" />
            <sound template="clackVar2"             startTime="1.7"  direction="-1" volumeScale="1.9" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="1.51" direction="-1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="1.51" direction="-1" volumeScale="1.1" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="1.49" direction="-1" volumeScale="1.7" pitchScale="0.6" />
            <sound file="sounds/foldStopMedVar02.wav"         startTime="1.49" direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.9"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.9"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="clackVar4"             startTime="0.1"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.1"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="clackVar1"             startTime="0.1"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound file="sounds/foldStopMedVar02.wav"         startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound file="sounds/foldStartMedVar01.wav"        startTime="0.01" direction="1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="foldStartMed02"        startTime="0.9" direction="1" volumeScale="2.1" pitchScale="0.7" />
            <sound template="clackVar6"          startTime="1.49" direction="1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"         startTime="1.49" direction="1" volumeScale="1.9" pitchScale="0.7" />
            <sound template="foldStartMed02"     startTime="1.51" direction="1" volumeScale="1.9" pitchScale="0.7" />
            <sound template="clackVar6"          startTime="1.7" direction="1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="clackVar3"          startTime="1.7" direction="1" volumeScale="1" pitchScale="1" />
            <sound template="clackVar1"             startTime="2.7"  direction="1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar5"             startTime="3"  direction="1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="3.2"  direction="1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="3.2"  direction="1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="4.3"  direction="1" volumeScale="1.1" pitchScale="0.8" />
            <sound template="sheetImp02"             startTime="4.3"  direction="1" volumeScale="2" pitchScale="0.8" />
            <sound file="sounds/foldStopMedVar02.wav"             startTime="4.49"  direction="1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="4.49"  direction="1" volumeScale="0.9" pitchScale="1.2" />
        </animation>
    </animations>

    <cylindered>
      <movingTools>
            <movingTool node="backArm" playSound="true" wheelIndices="1 2 3 4">
                <dependentPart node="backArmHydraulic" />
                <componentJoint index="1" anchorActor="0" />
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="leftArmJoint" playSound="true" >
                <dependentPart node="leftArmHydraulic" />
                <componentJoint index="1" anchorActor="0" />
            </movingTool>
            <movingTool node="leftOuterComponentJointRot">
                <componentJoint index="2" anchorActor="0" />
            </movingTool>
            <movingTool node="leftOuterComponentJoint">
                <componentJoint index="2" anchorActor="0" />
            </movingTool>

            <movingTool node="rightArmJoint" playSound="true" >
                <dependentPart node="rightArmHydraulic" />
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="rightOuterComponentJointRot">
                <componentJoint index="4" anchorActor="0" />
            </movingTool>
            <movingTool node="rightOuterComponentJoint">
                <componentJoint index="4" anchorActor="0" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftInnerArm" referencePoint="leftInnerArmRef" referenceFrame="leftInnerArmRefFrame" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="leftOuterArm" referencePoint="leftOuterArmRef" referenceFrame="leftOuterArmRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="300"/>
            <movingPart node="leftOuterArmPart" referencePoint="leftOuterArmPartRef" referenceFrame="leftOuterArmPartRefFrame" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="300"/>

            <movingPart node="rightInnerArm" referencePoint="rightInnerArmRef" referenceFrame="rightInnerArmRefFrame" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="rightOuterArm" referencePoint="rightOuterArmRef" referenceFrame="rightOuterArmRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="300"/>
            <movingPart node="rightOuterArmPart" referencePoint="rightOuterArmPartRef" referenceFrame="rightOuterArmPartRefFrame" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="300"/>

            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRefFrame" >
                <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRefFrame" >
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRefFrame" >
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftOuterArmPart01" localReferencePoint="leftOuterArmPart02" referencePoint="leftOuterArmPart01Ref" referenceFrame="leftOuterArmPart01RefFrame" isActiveDirty="true" maxUpdateDistance="300">
                <dependentPart node="leftOuterArmPart02" />
                <dependentPart node="leftOuterArmHydraulic" />
            </movingPart>
            <movingPart node="leftOuterArmPart02" referencePoint="leftOuterArmPart01Ref" referenceFrame="leftOuterArmPart02RefFrame" />
            <movingPart node="rightOuterArmPart01" localReferencePoint="rightOuterArmPart02" referencePoint="rightOuterArmPart01Ref" referenceFrame="rightOuterArmPart01RefFrame" isActiveDirty="true" maxUpdateDistance="300">
                <dependentPart node="rightOuterArmPart02" />
                <dependentPart node="rightOuterArmHydraulic" />
            </movingPart>
            <movingPart node="rightOuterArmPart02" referencePoint="rightOuterArmPart01Ref" referenceFrame="rightOuterArmPart02RefFrame" />
            <movingPart node="leftOuterArmHydraulic" referencePoint="leftOuterArmHydraulicRef" referenceFrame="leftOuterArmHydraulicRef" >
                <translatingPart node="leftOuterArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightOuterArmHydraulic" referencePoint="rightOuterArmHydraulicRef" referenceFrame="rightOuterArmHydraulicRef" >
                <translatingPart node="rightOuterArmHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <ai>
        <needsLowering value="true" />
        <collisionTrigger node="aiCollisionNode" width="12.7" height="1.4"/>
        <toolReverserDirectionNode node="aiBackMarker"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2" />
        <areaMarkers leftNode="aiLeftMarker" rightNode="aiRightMarker" backNode="aiBackMarker" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.9" height="2.5" heightOffset="-1.5" length="6.2" lengthOffset="1.9"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.55" maxX="1.55" minZ="-1.95" maxZ="-0.5" yOffset="0.1" />
        <bendingNode minX="-0.5" maxX="0.5" minZ="-0.5" maxZ="1.5" yOffset="0.9" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="1.5" maxZ="3.8" yOffset="0.9" />
        <bendingNode minX="-0.7" maxX="0.1" minZ="0" maxZ="2.7" yOffset="-0.45" node="leftInnerArm" />
        <bendingNode minX="-0.3" maxX="0.5" minZ="-1.2" maxZ="1.2" yOffset="-0.6" node="leftOuterArmPart" />
        <bendingNode minX="-0.1" maxX="0.7" minZ="0" maxZ="2.7" yOffset="-0.45" node="rightInnerArm" />
        <bendingNode minX="-0.5" maxX="0.3" minZ="-1.2" maxZ="1.2" yOffset="-0.6" node="rightOuterArmPart" />
    </foliageBending>

    <baseColorConfigurations useDefaultColors="true" price="0">
        <material materialSlotName="principal_mat" />
        <baseColorConfiguration materialTemplateName="DALBO_BLUE1" isDefault="true"/>
    </baseColorConfigurations>
		
    <rimColorConfigurations useDefaultColors="true" price="0">
        <rimColorConfiguration materialTemplateName="SHARED_WHITE1" isDefault="true"/>
        <rimColorConfiguration materialTemplateName="DALBO_BLUE1" />
        <rimColorConfiguration materialTemplateName="RIM_CONFIGURATION_CHROME"/>
        <rimColorConfiguration materialTemplateName="RIM_DEFAULT"/>
        <rimColorConfiguration materialTemplateName="RIM_CONFIGURATION_WHITE"/>
    </rimColorConfigurations>
	
    <wearable wearDuration="2500" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="400" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="powerRoll1230_main_component1" node="0>" />
        <i3dMapping id="powerRoll1230_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="supportArmPart" node="0>0|0|1|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|2|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|2|3|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicIn03_detachedAdapter" node="0>0|0|2|4|0" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicOut03_detachedAdapter" node="0>0|0|2|5|0" />
        <i3dMapping id="hydraulicIn04_detached" node="0>0|0|2|6" />
        <i3dMapping id="hydraulicIn04_detachedAdapter" node="0>0|0|2|6|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|7" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|8" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|9" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|10" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|11" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|2|12" />
        <i3dMapping id="hydraulicIn04" node="0>0|0|2|13" />
        <i3dMapping id="electricIn01" node="0>0|0|2|14" />
        <i3dMapping id="electricIn01_detached" node="0>0|0|2|15" />
        <i3dMapping id="electricIn01_detachedAdapter" node="0>0|0|2|15|0" />
        <i3dMapping id="backArm" node="0>0|1|0" />
        <i3dMapping id="wheelLeft" node="0>0|1|0|0|0" />
        <i3dMapping id="wheelRight" node="0>0|1|0|0|1" />
        <i3dMapping id="roll01Wheel01" node="0>0|1|0|0|2" />
        <i3dMapping id="roll01Wheel02" node="0>0|1|0|0|3" />
        <i3dMapping id="bigTriangle" node="0>0|1|0|1|0|0" />
        <i3dMapping id="redTriangle_1" node="0>0|1|0|1|0|1" />
        <i3dMapping id="redTriangle_2" node="0>0|1|0|1|0|2" />
        <i3dMapping id="Light_1" node="0>0|1|0|1|0|3" />
        <i3dMapping id="Light_2" node="0>0|1|0|1|0|4" />
        <i3dMapping id="sideMarker_04Left" node="0>0|1|0|1|0|5" />
        <i3dMapping id="sideMarker_04Right" node="0>0|1|0|1|0|6" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|0|1|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|0|1|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|0|1|2|1" />
        <i3dMapping id="leftArmJoint" node="0>0|1|0|2|0" />
        <i3dMapping id="rightArmJoint" node="0>0|1|0|2|1" />
        <i3dMapping id="leftInnerArm" node="0>0|1|0|3|0|0" />
        <i3dMapping id="leftOuterArm" node="0>0|1|0|3|0|0|0" />
        <i3dMapping id="leftOuterArmPart" node="0>0|1|0|3|0|0|0|0|0" />
        <i3dMapping id="roll03" node="0>0|1|0|3|0|0|0|0|0|0|0" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|1|0|3|0|0|0|0|0|4" />
        <i3dMapping id="leftOuterArmPartRefFrame" node="0>0|1|0|3|0|0|0|0|1" />
        <i3dMapping id="leftOuterArmPart01Ref" node="0>0|1|0|3|0|0|0|1" />
        <i3dMapping id="leftOuterArmPart01RefFrame" node="0>0|1|0|3|0|0|0|2" />
        <i3dMapping id="roll02" node="0>0|1|0|3|0|0|1|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|1|0|3|0|0|2" />
        <i3dMapping id="leftOuterArmPart01" node="0>0|1|0|3|0|0|3" />
        <i3dMapping id="leftOuterArmPart02" node="0>0|1|0|3|0|0|3|0" />
        <i3dMapping id="leftOuterArmHydraulicRef" node="0>0|1|0|3|0|0|3|0|0" />
        <i3dMapping id="leftOuterArmPart02RefFrame" node="0>0|1|0|3|0|0|3|1" />
        <i3dMapping id="leftOuterArmHydraulic" node="0>0|1|0|3|0|0|4" />
        <i3dMapping id="leftOuterArmHydraulicPunch" node="0>0|1|0|3|0|0|4|0" />
        <i3dMapping id="leftOuterArmRefFrame" node="0>0|1|0|3|0|0|5" />
        <i3dMapping id="rollerEffect02LinkNode" node="0>0|1|0|3|0|0|9" />
        <i3dMapping id="leftInnerArmRefFrame" node="0>0|1|0|3|1" />
        <i3dMapping id="rightInnerArm" node="0>0|1|0|3|2|0" />
        <i3dMapping id="rightOuterArm" node="0>0|1|0|3|2|0|0" />
        <i3dMapping id="rightOuterArmPart" node="0>0|1|0|3|2|0|0|0|0" />
        <i3dMapping id="roll05" node="0>0|1|0|3|2|0|0|0|0|0|0" />
        <i3dMapping id="rollerEffect05LinkNode" node="0>0|1|0|3|2|0|0|0|0|4" />
        <i3dMapping id="rightOuterArmPartRefFrame" node="0>0|1|0|3|2|0|0|0|1" />
        <i3dMapping id="rightOuterArmPart01Ref" node="0>0|1|0|3|2|0|0|1" />
        <i3dMapping id="rightOuterArmPart01RefFrame" node="0>0|1|0|3|2|0|0|2" />
        <i3dMapping id="roll04" node="0>0|1|0|3|2|0|1|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|1|0|3|2|0|2" />
        <i3dMapping id="rightOuterArmPart01" node="0>0|1|0|3|2|0|3" />
        <i3dMapping id="rightOuterArmPart02" node="0>0|1|0|3|2|0|3|0" />
        <i3dMapping id="rightOuterArmHydraulicRef" node="0>0|1|0|3|2|0|3|0|0" />
        <i3dMapping id="rightOuterArmPart02RefFrame" node="0>0|1|0|3|2|0|3|1" />
        <i3dMapping id="rightOuterArmHydraulic" node="0>0|1|0|3|2|0|4" />
        <i3dMapping id="rightOuterArmHydraulicPunch" node="0>0|1|0|3|2|0|4|0" />
        <i3dMapping id="rightOuterArmRefFrame" node="0>0|1|0|3|2|0|5" />
        <i3dMapping id="rollerEffect04LinkNode" node="0>0|1|0|3|2|0|9" />
        <i3dMapping id="rightInnerArmRefFrame" node="0>0|1|0|3|3" />
        <i3dMapping id="roll01" node="0>0|1|0|3|4" />
        <i3dMapping id="leftArmHydraulicRefFrame" node="0>0|1|0|4|0" />
        <i3dMapping id="leftArmHydraulic" node="0>0|1|0|4|0|0" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|1|0|4|0|0|0" />
        <i3dMapping id="rightArmHydraulicRefFrame" node="0>0|1|0|4|1" />
        <i3dMapping id="rightArmHydraulic" node="0>0|1|0|4|1|0" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|1|0|4|1|0|0" />
        <i3dMapping id="backArmHydraulicRef" node="0>0|1|0|4|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|1|0|5" />
        <i3dMapping id="rollerEffect03LinkNode" node="0>0|1|0|8" />
        <i3dMapping id="licensePlateBack" node="0>0|1|0|9" />
        <i3dMapping id="backArmHydraulic" node="0>0|2|0" />
        <i3dMapping id="backArmHydraulicPunch" node="0>0|2|0|0" />
        <i3dMapping id="backArmHydraulicRefFrame" node="0>0|2|1" />
        <i3dMapping id="dustEmitterShape" node="0>0|3|0" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="aiLeftMarker" node="0>0|5|0" />
        <i3dMapping id="aiRightMarker" node="0>0|5|1" />
        <i3dMapping id="aiBackMarker" node="0>0|5|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|5|3" />
        <i3dMapping id="leftInnerArmRef" node="1>0" />
        <i3dMapping id="roll02Wheel01" node="1>1" />
        <i3dMapping id="roll02Wheel02" node="1>2" />
        <i3dMapping id="leftOuterComponentJointRot" node="1>3" />
        <i3dMapping id="leftOuterComponentJoint" node="1>3|0" />
        <i3dMapping id="leftOuterArmRef" node="2>0" />
        <i3dMapping id="leftOuterArmPartRef" node="2>1" />
        <i3dMapping id="roll03Wheel01" node="2>2" />
        <i3dMapping id="roll03Wheel02" node="2>3" />
        <i3dMapping id="rightInnerArmRef" node="3>0" />
        <i3dMapping id="roll04Wheel01" node="3>1" />
        <i3dMapping id="roll04Wheel02" node="3>2" />
        <i3dMapping id="rightOuterComponentJointRot" node="3>3" />
        <i3dMapping id="rightOuterComponentJoint" node="3>3|0" />
        <i3dMapping id="rightOuterArmRef" node="4>0" />
        <i3dMapping id="rightOuterArmPartRef" node="4>1" />
        <i3dMapping id="roll05Wheel01" node="4>2" />
        <i3dMapping id="roll05Wheel02" node="4>3" />
        <i3dMapping id="roll01_Dentado"                     node="0>0|1|0|3|4|0" />
        <i3dMapping id="roll01_Liso"                        node="0>0|1|0|3|4|1" />
        <i3dMapping id="roll02_Dentado"                     node="0>0|1|0|3|0|0|1|0|0" />
        <i3dMapping id="roll02_Liso"                        node="0>0|1|0|3|0|0|1|0|1" />
        <i3dMapping id="roll03_Dentado"                     node="0>0|1|0|3|0|0|0|0|0|0|0|0" />
        <i3dMapping id="roll03_Liso"                        node="0>0|1|0|3|0|0|0|0|0|0|0|1" />
        <i3dMapping id="roll04_Dentado"                     node="0>0|1|0|3|2|0|1|0|0" />
        <i3dMapping id="roll04_Liso"                        node="0>0|1|0|3|2|0|1|0|1" />
        <i3dMapping id="roll05_Dentado"                     node="0>0|1|0|3|2|0|0|0|0|0|0|0" />
        <i3dMapping id="roll05_Liso"                        node="0>0|1|0|3|2|0|0|0|0|0|0|1" />
    </i3dMappings>
</vehicle>
