<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="garageWorkshopSolarPanels" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="$data/shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
            <en>3 Stars Garage</en>
			<de>3 Sterne Garage</de>
			<pl>3 Gwiazdy Garaz</pl>
			<fr>3 Etoiles Garage</fr>
		</name>
        <functions>
            <function>$l10n_function_garageService</function>
        </functions>
        <image>store_3sGarage.dds</image>
        <price>85000</price>
        <dailyUpkeep>10</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
		<brush>
			<type>placeable</type>
			<category>buildings</category>
			<tab>tools</tab>
		</brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>2723584</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>510464</indexBufferMemoryUsage>
        <textureMemoryUsage>21168128</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <filename>3sGarage.i3d</filename>
		<boughtWithFarmland>true</boughtWithFarmland>
        <buysFarmland priceScale="1">false</buysFarmland>
        <canBeDeleted>true</canBeDeleted>
        <canBeRenamed>false</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea1Start1" widthNode="clearArea1Width1" heightNode="clearArea1Height1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
        <indoorArea startNode="indoorArea1Start1" widthNode="indoorArea1Width1" heightNode="indoorArea1Height1"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	<hotspots>
        <hotspot type="SHOP" teleportNode="hotspotNode" />
    </hotspots>	
	
	<triggerMarkers>
        <triggerMarker node="markerWrench" filename="$data/shared/assets/marker/markerIconWrench.i3d" id="WRENCH" />
    </triggerMarkers>

    <workshop>
        <sellingPoint playerTriggerNode="workshopTrigger" iconNode="markerWrench" sellTriggerNode="vehicleTrigger" ownWorkshop="false" />
    </workshop>

<animatedObjects>
        <animatedObject saveId="rollingDoor1" >
            <animation duration="5">
                <part node="rollingDoor1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.8 0"/>
                </part>
				<part node="window1">
                    <keyFrame time="0.75" visibility="true" />
                    <keyFrame time="1.0" visibility="false"/>
                </part> 
                <part node="rollingDoor1ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 5.003 0"/>
                </part>
                <part node="rollingDoor1ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor1" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - - " />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor1Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor1Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor1Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>       
		<animatedObject saveId="rollingDoor2" >
            <animation duration="5">
                <part node="rollingDoor2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.631 0"/>
                </part>
				<part node="window2">
                    <keyFrame time="0.75" visibility="true" />
                    <keyFrame time="1.0" visibility="false"/>
                </part> 
                <part node="rollingDoor2ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.8 0"/>
                </part>
                <part node="rollingDoor2ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor2" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - - " />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor2Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor2Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor2Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>	       
		<animatedObject saveId="rollingDoor3" >
            <animation duration="5">
                <part node="rollingDoor3">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.631 0"/>
                </part>
				<part node="window3">
                    <keyFrame time="0.75" visibility="true" />
                    <keyFrame time="1.0" visibility="false"/>
                </part> 
                <part node="rollingDoor3ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 3.8 0"/>
                </part>
                <part node="rollingDoor3ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.537 0"/>
                </part>
                <shader node="rollingDoor3" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - -" />
                    <keyFrame time="1.0" values="0.94 - - " />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor3Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor3Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor3Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>	
		<animatedObject saveId="singleDoor" >
            <animation duration="2">
                <part node="smallDoor">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 -90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
			<sounds>
                <moving file="Sounds/gate_loop.wav" loops="0" linkNode="smallDoorTrigger" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="Sounds/gate_opened.wav" linkNode="smallDoorTrigger" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="Sounds/gate_closed.wav" linkNode="smallDoorTrigger" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="singleDoor2" >
            <animation duration="2">
                <part node="smallDoor2">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="0.7" rotation="0 -90 0"/>
                </part>
            </animation>
            <controls triggerNode="smallDoorTrigger2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
			<sounds>
                <moving file="Sounds/gate_loop.wav" loops="0" linkNode="smallDoorTrigger2" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="Sounds/gate_opened.wav" linkNode="smallDoorTrigger2" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="Sounds/gate_closed.wav" linkNode="smallDoorTrigger2" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="Lights" >
            <animation duration="0.1">
                <part node="light1">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light5">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light6">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light7">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				    				  				     				                              				               			
                <part node="switch">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switch" template="lizardFloodLight" />
            </sounds>
        </animatedObject>		
		<animatedObject saveId="LightsOffice" >
            <animation duration="0.1">
                <part node="light1o">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light2o">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light3o">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>                
				<part node="light4o">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>     				
				<part node="light5o">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="1.0" visibility="true"/>
                </part>      				   				    				  				     				                              				               			
                <part node="switcho">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 0 -10"/>
                </part>
            </animation>
            <controls triggerNode="lightTriggero" posAction="ACTIVATE_HANDTOOL" posText="action_lightSwitchON" negText="action_lightSwitchOFF" />
            <sounds>
                 <moving linkNode="switcho" template="lizardFloodLight" />
            </sounds>
        </animatedObject>
		<animatedObject saveId="Colorway" >
            <animation duration="0.01">
                <part node="colorway1">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="0.01" visibility="false"/>
                </part>          
				<part node="colorway2">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.01" visibility="true"/>
                </part>                                                                                             				               			
            </animation>
            <sounds>
                 <moving linkNode="colorwayTrigger" template="lizardFloodLight" />
            </sounds>
            <controls triggerNode="colorwayTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_trim" negText="action_trim" />
        </animatedObject>
	</animatedObjects>

	<solarPanels>
        <solarPanelsConfigurations>
            <solarPanelsConfiguration name="$l10n_ui_no" isActive="false">
                <objectChange node="0>6|2" visibilityActive="false"/>
            </solarPanelsConfiguration>

            <solarPanelsConfiguration name="$l10n_ui_yes" isActive="true" price="60000" incomePerHour="200" />
        </solarPanelsConfigurations>
    </solarPanels>
	
	<colorConfigurations defaultColorIndex="1" postLoadObjectChange="false" price="0" useDefaultColors="true">
            <node node="color" />    
			<node node="color2" />
            <node node="color3" />         
			<node node="color4" />
            <node node="color5" /> 
    </colorConfigurations>
	
	
    <i3dMappings>
        <i3dMapping id="window1" node="0>7|0|0|0" />
        <i3dMapping id="window2" node="0>7|1|0|0" />
        <i3dMapping id="window3" node="0>7|2|0|0" />
        <i3dMapping id="colorwayTrigger" node="0>6|1|39" />
        <i3dMapping id="colorway1" node="0>6|0|0" />
        <i3dMapping id="colorway2" node="0>6|0|1" />
        <i3dMapping id="color" node="0>6|0|0|0" />
        <i3dMapping id="color1" node="0>6|0|0|1" />
        <i3dMapping id="color2" node="0>6|0|0|2" />
        <i3dMapping id="color3" node="0>6|0|1|0" />
        <i3dMapping id="color4" node="0>6|0|1|1" />
        <i3dMapping id="color5" node="0>6|0|1|2" />
        <i3dMapping id="clearArea1Start" node="0>1|0" />
        <i3dMapping id="clearArea1Width" node="0>1|0|0" />
        <i3dMapping id="clearArea1Height" node="0>1|0|1" />       
		<i3dMapping id="clearArea1Start1" node="0>1|1" />
        <i3dMapping id="clearArea1Width1" node="0>1|1|0" />
        <i3dMapping id="clearArea1Height1" node="0>1|1|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>3|0" />
        <i3dMapping id="indoorArea1Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>3|0|1" />        
		<i3dMapping id="indoorArea1Start1" node="0>3|1" />
        <i3dMapping id="indoorArea1Width1" node="0>3|1|0" />
        <i3dMapping id="indoorArea1Height1" node="0>3|1|1" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>5|0|0" />
		<i3dMapping id="rollingDoor1Base" node="0>7|0" />
        <i3dMapping id="rollingDoor1" node="0>7|0|0" />
        <i3dMapping id="rollingDoor1ColPartBottom" node="0>7|0|1" />
        <i3dMapping id="rollingDoor1ColPartTop" node="0>7|0|2" />
        <i3dMapping id="rollingDoor1Trigger" node="0>7|0|3" />
		<i3dMapping id="rollingDoor2Base" node="0>7|1" />
        <i3dMapping id="rollingDoor2" node="0>7|1|0" />
        <i3dMapping id="rollingDoor2ColPartBottom" node="0>7|1|1" />
        <i3dMapping id="rollingDoor2ColPartTop" node="0>7|1|2" />
        <i3dMapping id="rollingDoor2Trigger" node="0>7|1|3" />			
		<i3dMapping id="rollingDoor3Base" node="0>7|2" />
        <i3dMapping id="rollingDoor3" node="0>7|2|0" />
        <i3dMapping id="rollingDoor3ColPartBottom" node="0>7|2|1" />
        <i3dMapping id="rollingDoor3ColPartTop" node="0>7|2|2" />
        <i3dMapping id="rollingDoor3Trigger" node="0>7|2|3" />	
		<i3dMapping id="smallDoor" node="0>6|1|0" />
        <i3dMapping id="smallDoorTrigger" node="0>6|1|2" />		
		<i3dMapping id="smallDoor2" node="0>6|1|1" />
        <i3dMapping id="smallDoorTrigger2" node="0>6|1|3" />
		<i3dMapping id="switch" node="0>8|0|0" />
		<i3dMapping id="lightTrigger" node="0>8|1" />
		<i3dMapping id="light1" node="0>8|2" />
		<i3dMapping id="light2" node="0>8|3|1" />
		<i3dMapping id="light3" node="0>8|4|1" />
		<i3dMapping id="light4" node="0>8|5|1" />
		<i3dMapping id="light5" node="0>8|6|1" />	
		<i3dMapping id="light6" node="0>8|7|1" />	
		<i3dMapping id="light7" node="0>8|8|1" />	
		<i3dMapping id="switcho" node="0>9|0|0" />
		<i3dMapping id="lightTriggero" node="0>9|1" />
		<i3dMapping id="light1o" node="0>9|2" />
		<i3dMapping id="light2o" node="0>9|3|1" />
		<i3dMapping id="light3o" node="0>9|4|1" />
		<i3dMapping id="light4o" node="0>9|5|1" />
		<i3dMapping id="light5o" node="0>9|6|1" />
		<i3dMapping id="workshopTrigger" node="0>6|1|4|0" />
		<i3dMapping id="vehicleTrigger" node="0>6|1|4|1" />
		<i3dMapping id="markerWrench" node="0>6|1|4|2" />
		<i3dMapping id="hotspotNode" node="0>6|1|4|3" />
    </i3dMappings>
</placeable>
